Software Design Principles

 ๐†๐ซ๐ž๐š๐ญ ๐ฌ๐จ๐Ÿ๐ญ๐ฐ๐š๐ซ๐ž ๐ข๐ฌ๐ง’๐ญ ๐›๐ฎ๐ข๐ฅ๐ญ ๐ฐ๐ข๐ญ๐ก ๐ฃ๐ฎ๐ฌ๐ญ ๐œ๐จ๐๐ž.......
It’s built with principles that make it simple, scalable, and surprisingly elegant.

๐Ÿ. ๐Š๐ˆ๐’๐’ (๐Š๐ž๐ž๐ฉ ๐ˆ๐ญ ๐’๐ข๐ฆ๐ฉ๐ฅ๐ž, ๐’๐ญ๐ฎ๐ฉ๐ข๐)
➤ Simplicity is key. Avoid overcomplicating your designs.
➤ Write code that is easy to understand, modify, and extend.
Example: Instead of writing nested, convoluted logic, break it into smaller, straightforward functions.

๐Ÿ. ๐ƒ๐‘๐˜ (๐ƒ๐จ๐ง’๐ญ ๐‘๐ž๐ฉ๐ž๐š๐ญ ๐˜๐จ๐ฎ๐ซ๐ฌ๐ž๐ฅ๐Ÿ)
➤ Eliminate redundancy by abstracting reusable code into functions or modules.
➤ Repeated logic increases the maintenance burden and risks inconsistencies.
Example: Refactor duplicate validation logic into a reusable utility method.

๐Ÿ‘. ๐’๐Ž๐‹๐ˆ๐ƒ ๐๐ซ๐ข๐ง๐œ๐ข๐ฉ๐ฅ๐ž๐ฌ
➤ A collection of five foundational principles to guide object-oriented design:
S: Single Responsibility Principle
O: Open/Closed Principle
L: Liskov Substitution Principle
I: Interface Segregation Principle
D: Dependency Inversion Principle
Helpful for cleaner, modular, and scalable codebases.

๐Ÿ’. ๐๐ซ๐ข๐ง๐œ๐ข๐ฉ๐ฅ๐ž ๐จ๐Ÿ ๐€๐›๐ฌ๐ญ๐ซ๐š๐œ๐ญ๐ข๐จ๐ง
➤Focus on what a system does, not how it does it.
➤Use abstract classes or interfaces to hide complexity and expose only necessary details.

๐Ÿ“. ๐๐ซ๐ข๐ง๐œ๐ข๐ฉ๐ฅ๐ž ๐จ๐Ÿ ๐Œ๐จ๐๐ฎ๐ฅ๐š๐ซ๐ข๐ญ๐ฒ
➤ Divide your system into smaller, independent modules with minimal interdependence.
➤ Modular designs make your code easier to test, debug, and scale.

๐Ÿ”. ๐˜๐€๐†๐๐ˆ (๐˜๐จ๐ฎ ๐€๐ข๐ง’๐ญ ๐†๐จ๐ง๐ง๐š ๐๐ž๐ž๐ ๐ˆ๐ญ)
➤ Implement only what is necessary. Avoid writing code for features that may never be required.
➤ Prevents feature bloat and keeps your focus on current priorities.

๐Ÿ•. ๐๐ซ๐ข๐ง๐œ๐ข๐ฉ๐ฅ๐ž ๐จ๐Ÿ ๐‹๐ž๐š๐ฌ๐ญ ๐Š๐ง๐จ๐ฐ๐ฅ๐ž๐๐ ๐ž (๐‹๐š๐ฐ ๐จ๐Ÿ ๐ƒ๐ž๐ฆ๐ž๐ญ๐ž๐ซ)
➤ Objects should only interact with closely related objects and avoid deep chains of method calls.

๐Ÿ–. ๐๐ซ๐ข๐ง๐œ๐ข๐ฉ๐ฅ๐ž ๐จ๐Ÿ ๐„๐ง๐œ๐š๐ฉ๐ฌ๐ฎ๐ฅ๐š๐ญ๐ข๐จ๐ง
➤ Bundle data and the methods that operate on it into a single unit (e.g., a class).
➤ Protect internal state by exposing only necessary parts of the object’s functionality.

๐Ÿ—. ๐๐ซ๐ข๐ง๐œ๐ข๐ฉ๐ฅ๐ž ๐จ๐Ÿ ๐‹๐ž๐š๐ฌ๐ญ ๐€๐ฌ๐ญ๐จ๐ง๐ข๐ฌ๐ก๐ฆ๐ž๐ง๐ญ
➤ Software should behave in a way that users and developers expect.
➤ Avoid surprising behaviors or hidden side effects.
Example: A “Save” button should save data, not trigger unrelated actions.

๐Ÿ๐ŸŽ. ๐๐ซ๐ข๐ง๐œ๐ข๐ฉ๐ฅ๐ž ๐จ๐Ÿ ๐‹๐จ๐ฐ ๐‚๐จ๐ฎ๐ฉ๐ฅ๐ข๐ง๐  ๐š๐ง๐ ๐‡๐ข๐ ๐ก ๐‚๐จ๐ก๐ž๐ฌ๐ข๐จ๐ง
➤ Low Coupling: Ensure modules have minimal dependency on each other.
➤ High Cohesion: Each module should focus on a single task or responsibility.
➤ This combination makes your system easier to manage and scale.


Author : DHEERJ P๐Ÿ˜Š

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